###########################################################
###   ojGCÃt[o[i_j
###########################################################

event = {
	id = 88400

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA     SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                    U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	persistent = yes

	name = "N҂̋Zp̉"
	desc = "ِlƂ̌킢̒œꂽ͒Ԃ̋]ł͂ȂB
blGȂǂ̉͂͐lޑ̋ZpJB"

	trigger = {
	ai = no
	random = 45
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 60
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "zO̍K^"
		command = { type = steal_tech which = U02 } 
		command = { type = steal_tech which = U02 } 
		command = { type = steal_tech which = U02 } 
	} 
} 

event = {
	id = 88401

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA     SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	persistent = yes

	name = "ԕ̒p"
	desc = "GCA̍U𑝂ɂAԐl܂̖[ɂƂ炦ĂB
ނ͐lނ\Đ킢łRɑ΂ĐϋɓIɕo"

	trigger = {
	ai = no
	random = 40
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 45
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "zO̍K^"
		command = { type = supplies value = 2000 } 
	} 
} 


event = {
	id = 88402

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA     SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                    U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	persistent = yes

	name = "scƂ̍"
	desc = "NҒBƂ̐킢͂͂ꍑƂ̘bł͂ȂlޑŜ̖łB
킢ɔsꂽRlB͑cƉƑĂ܂킢悤Ƃ̂łB"

	trigger = {
	ai = no
	random = 30
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 95
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "킸Ėłт͂ȂBAB"
		command = { type = manpowerpool value = 100 } 
	} 
} 


event = {
	id = 88403

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA     SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                    U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	persistent = yes

	name = "hqւ̓w"
	desc = "AJj󂵐sGCA͖Ԑlɂ傫ȏՌ^B
ނ͎IɎovǂ݂AȂ̐g낤Ƃ̂łB"

	trigger = {
	ai = no
	random = 30
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 80
	deathdate = { day = 29 month = december year = 1939 } 

	action = {
		name = "zO̍K^"
		command = { type = construct which = land_fort where = -4 value = 1 } 
		command = { type = construct which = coastal_fort where = -4 value = 1 } 
	} 
} 


event = {
	id = 88404

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA     SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                    U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	persistent = yes

	name = "K"
	desc = "肭GCA̋ЂɔApɂɉKsꂽB"

	trigger = {
	ai = no
	random = 10
	} 

	date = { day = 1 month = december year = 1936 } 
	offset = 30
	deathdate = { day = 30 month = 7 year = 1939 } 

	action = {
		name = "ǂPɂȂ"
		command = { type = set_leader_skill which = -1 value = 5 } 
		command = { type = set_leader_skill which = -1 value = 5 } 
		command = { type = set_leader_skill which = -1 value = 5 } 
		command = { type = set_leader_skill which = -1 value = 5 } 
		command = { type = set_leader_skill which = -1 value = 5 } 
	} 
} 


event = {
	id = 88405

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA     SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                    U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	persistent = yes

	name = "FDIȃGCA"
	desc = "GCAꖇł͂ȂAlނɖ̂ꂽB
̌̂Ƃ̋́A틵ς邩ȂB"

	trigger = {
	ai = no
	random = 1
	} 

	date = { day = 1 month = december year = 1936 } 
	offset = 120
	deathdate = { day = 30 month = 7 year = 1939 } 

	action = {
		name = "I'll be right here"
		command = { type = add_division value = hq when = 4 } 
	} 
} 



###########################################################
###   ojGCÃt[o[
###########################################################

event = {
	id = 88210
 
	country = CHI
	
	name = "Ō̒R"
	desc = "X̍y̑ꂽBGCAƂ̍ŏÎƂB"

	trigger = {
	lost_VP = { country = CHI value = 35 } 
	} 

        date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "߁IlԂr߂ȁI"
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 

		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 

		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 

		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 

		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 

		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
		command = { type = add_division value = infantry when = 2 } 
	} 
} 


event = {
	id = 70215
 
	country = IND
	
	name = "q}vǐ"
	desc = "G̐Nɔq}Rɗvǐ݂BRlނ̂B"

	trigger = {
	lost_VP = { country = IND value = 20 } 
	} 

        date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "G̐NUɂȂ̂"
		command = { type = construct which = land_fort where = 1283  value = 5 } 
		command = { type = construct which = land_fort where = 1450  value = 5 } 
		command = { type = construct which = land_fort where = 1448  value = 5 } 
		command = { type = construct which = land_fort where = 1474  value = 5 } 
		command = { type = construct which = land_fort where = 1475  value = 5 } 
		command = { type = construct which = land_fort where = 1483  value = 5 } 
		command = { type = construct which = land_fort where = 1484  value = 5 } 
	} 
} 


#####################################################
###^JVCxgQiojGCA瑱j
#####################################################

event = {
	id = 88600

	country = SOV
	name = "VAvǐ"
	desc = "䂪\Ä̑ȂJ҂͐lނ݂̏B"

	trigger = {
	lost_VP = { country = SOV value = 50 } 
	} 

        date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "vǐ݂IJ҂̗͂I"
		ai_chance = 100
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = construct which = land_fort where = 174  value = 3 } 
		command = { type = add_corps value = land where = 174 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 289  value = 4 } 
		command = { type = add_corps value = land where = 289 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 278 value = 4 } 
		command = { type = add_corps value = land where = 278 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 94 value = 3 } 
		command = { type = add_corps value = land where = 94 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 176 value = 4 } 
		command = { type = add_corps value = land where = 176 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 247 value = 3 } 
		command = { type = add_corps value = land where = 247 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 248 value = 4 } 
		command = { type = add_corps value = land where = 248 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 249 value = 3 } 
		command = { type = add_corps value = land where = 249 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
} 
} 

event = {
	id = 88601

	country = U16
	name = "I[XgAhq"
	desc = "EB[u^yXgɓnāB"

	trigger = {
               not = { control = { province = 453 data = U16 } }    
               } 

        date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "鍑̎s点I"
		ai_chance = 100
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = construct which = land_fort where = 457  value = 3 } 
		command = { type = add_corps value = land where = 457 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 458  value = 3 } 
		command = { type = add_corps value = land where = 458 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 460 value = 3 } 
		command = { type = add_corps value = land where = 460 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 461 value = 3 } 
		command = { type = add_corps value = land where = 461 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 463 value = 3 } 
		command = { type = add_corps value = land where = 463 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
} 
} 


event = {
	id = 88602

	country = FRA
	name = "IAC"
	desc = "̉삪񂱂ƂI"

	trigger = {
               not = { control = { province = 360 data = FRA } } 
               } 

	date = { day = 5 month = february year = 1936 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1953 } 

	action = {
		name = "̉삪񂱂ƂI"
		ai_chance = 100
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = add_division value = infantry when = 3  } 
		command = { type = add_division value = infantry when = 3  } 

		command = { type = construct which = land_fort where = 318  value = 3 } 
		command = { type = add_corps value = land where = 318 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 62  value = 3 } 
		command = { type = add_corps value = land where = 62 } 
		command = { type = add_division value = garrison when = 2 } 
		command = { type = add_division value = garrison when = 2 } 
		command = { type = add_division value = garrison when = 2 } 
		command = { type = construct which = land_fort where = 57 value = 3 } 
		command = { type = add_corps value = land where = 57 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 58 value = 3 } 
		command = { type = add_corps value = land where = 58 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = construct which = land_fort where = 36 value = 3 } 
		command = { type = add_corps value = land where = 36 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
} 
} 


###########################################################
###  }`GCAp̃t[o[
###########################################################

event = {
	id = 88500
 
	country = JAP
	
	name = "ł͉̂|炵"
	desc = "ł̓GCA|āAĂ̋ɂȂĂ悤B"

	trigger = {
	or = { 
	not = { control = { province = 1189 data = JAP } } 
	not = { control = { province = 1188 data = JAP } } 
	not = { control = { province = 1186 data = JAP } } 
	not = { control = { province = 1185 data = JAP } } 
	  } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "{l͊Ă邩"
		command = { type = construct which = land_fort where = 1187 value = 5 } 
		command = { type = add_corps value = land where = 1187 } 
		command = { type = add_division value = Militia when = 2 } 
		command = { type = add_division value = Militia when = 2 } 
		command = { type = add_division value = Militia when = 2 } 

	} 
} 

event = {
	id = 88501
 
	country = OTT
	
	name = "RX^eBm[vv"
	desc = "ɃGCA͉X̗̓yɂNB
X̊뜜ĂԂĂ܂A
Ă̗vǂ̕ƉƂ͘NłB"

	trigger = {
	lost_VP = { country = OTT value = 10 } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "{ɒӂ˂"
		command = { type = construct which = land_fort where = 409 value = 8 } 
		command = { type = add_corps value = land where = 409 } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 
		command = { type = add_division value = garrison when = 2  } 

	} 
} 


event = {
	id = 88502
 
	country = ENG
	
	name = "z[K[h̕Ґ"
	desc = "X́ANUɑ΂rmɂ邽߁ApbĵA17΂65΂̎҂̎u߂ĂB
ɑn݂Vȕ͒nhq`EƌĂ΂B
̖̂3ŁÂ܂ܕǂEĂB
Nɂ͋^͂ȂAƕ͎xB
u҂͒nx@ɂēo^s悤ɁB
ANKvƂȂA߂Ă`B"

	trigger = {
	or = { 
	not = { control = { province = 6 data = ENG } } #C@lX
	not = { control = { province = 23 data = ENG } } #v}X
	not = { control = { province = 14 data = ENG } } #@v[
	not = { control = { province = 20 data = ENG } } #h[o[
	not = { control = { province = 9 data = ENG } } #OXS[
	  } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "X͌삭Ƃ͂ȂI"
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 

		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 

		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 

	} 
} 


event = {
	id = 88503

	country = JAP

	name = "wk"
	desc = "Oc@ɂ1̖@ĂꂽBN̋҂łB
14΂17΂܂ł́AKNɒBĂȂqAwЂ̂܂܁AW߂ꂽB
𑦐Ȃ̕mƂĐɓAyD̂߂́ul̕mv܂ł̎Ԃ҂B
班N̂قƂǂ1NȓɎSƁA{͍lĂB"

	trigger = {
	not = { control = { province = 1187 data = JAP } } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "N̒g҂ɑ鎖̑bƂȂ񂱂Ƃ"
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 

		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 

		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
	} 
} 


event = {
	id = 88504

	country = USA
	
	name = "T[X"
	desc = "~ôߋoꂽ̂́A
}`lXшȉAޖԍۂ̃icRA
ߋic̎wŌZPbgޒA
ڑOnXޒAC2-5B
C߂đUh́AڂɌȂGƂ̐ڋߐ킾B
pЂƂȂXAEՂ鍻oA
lA܂lƒԂAޘHAʂĔނ͐ĉB"

	trigger = {
	not = { control = { province = 762 data = U02 } } #T[X
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "ދpāHN\炦I"

		command = { type = add_corps value = land where = 762 } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
		command = { type = add_corps value = land where = 762 } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
		command = { type = add_corps value = land where = 762 } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
		command = { type = add_corps value = land where = 762 } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
                command = { type = add_division value = marine when = 3 where = sp_artillery } 
	} 
} 


event = {
	id = 88505

	country = USA
	
	name = "ogVbvAo"
	desc = "GCÅCRɑ΍RׂAĂ^͂B
ɏ荞ނ́Ax͑ޖVBB"

	trigger = {
	} 

	date = { day = 0 month = 0 year = 1941 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "͂ȒPɒނI"
		command = { type = add_division which = "USS ~Y[" value = battleship when = 8 where= naval_fire_controll_l } 
		command = { type = add_division which = "USS CmC" value = battleship when = 8 where= naval_fire_controll_l } 
		command = { type = add_division which = "USS ACI" value = battleship when = 8 where= naval_fire_controll_l } 
		command = { type = add_division which = "USS j[W[W[" value = battleship when = 8 where= naval_fire_controll_l } 
	} 
} 


event = {
	id = 88506
 
	country = GER
	
	name = "Ō12"
	desc = "nɂC͂ĂAɂ͏dꂵCĂB
.
uV^Ci[tcΐǂŊJł͂v
utEEEV^Ci[́EEEv
.
.
uV^Ci[tc͕̏ՂA퓬\͂܂v
uɑāA̓sǂ߂ĂQďR𓊓܂v"

	trigger = {
	not = { event = 88507 } 
	or = { 
	not = { control = { province = 308 data = GER } } #RbguX
	not = { control = { province = 309 data = GER } } #LXg
	  } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "{߁[I"
		command = { type = add_corps value = land where = 300 } 
		command = { type = add_division value = Militia when = 0 } 
	} 
} 


event = {
	id = 88507
 
	country = GER
	
	name = "Ō12ԁH"
	desc = "nɂC͂ĂAɂ͏dꂵCĂB
.
uV^Ci[tcΐǂŊJł͂v
utEEEV^Ci[́EEEv
.
.
uV^Ci[tc܂Iv"

	trigger = {
	not = { event = 88506 } 
	or = { 
	not = { control = { province = 301 data = GER } } #Vg[Yg
	not = { control = { province = 299 data = GER } } #|c_
	  } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "ςՂՂI"
		command = { type = add_corps value = land where = 300 } 
                command = { type = add_division which = SSbtc value = armor when = 4 where = sp_artillery } 
                command = { type = add_division which = SSbtc value = armor when = 4 where = sp_artillery } 
                command = { type = add_division which = SSbtc value = armor when = 4 where = sp_artillery } 
                command = { type = add_division which = SSbtc value = armor when = 4 where = sp_artillery } 
                command = { type = add_division which = SSbtc value = armor when = 4 where = sp_artillery } 
                command = { type = add_division which = SSbtc value = armor when = 4 where = sp_artillery } 
	} 
} 


event = {
	id = 88508
 
	country = U16
	
	name = "es["
	desc = "GCÃMVA㗤ɍۂAoJȒ͑̐ɏoĂA
{ɎcĂ͏łB
܂ł̎Ԃ҂߁AoJR͋襂Ȓn`łes[ɕzwB"

	trigger = {
	control = { province = 401 data = U03 } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "This is Sparta!!"
		command = { type = construct which = land_fort where = 403 value = 5 } 
		command = { type = add_corps value = land where = 403 } 
		command = { type = add_division value = garrison when = 3  } 
		command = { type = add_division value = garrison when = 3  } 
		command = { type = add_division value = garrison when = 3  } 
	} 
} 


event = {
	id = 88509
 
	country = SOV

save_date = yes
	
	name = "X^[T"
	desc = "GCAXNɔƁAX^[͎ɘU悤ɂȂB
}̓钆A͂lƂx̓XN̒fŎ𖽂B
XNŝقƂǂׂĂOɋoA̔wɂNKVB̏eĂB"

	trigger = {
	or = { 
	not = { control = { province = 94 data = SOV } } 
	not = { control = { province = 182 data = SOV } } 
	not = { control = { province = 176 data = SOV } } 
	not = { control = { province = 174 data = SOV } } 
	not = { control = { province = 288 data = SOV } } 
	} 
} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "SRˌIĉ߂ɏ΂ĎˁI"

		command = { type = add_corps value = land where = 175 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 
		command = { type = add_division value = Militia when = 0 } 

		command = { type = sleepminister which = 4002 } 
		command = { type = sleepminister which = 4074 } 
		command = { type = sleepminister which = 4073 } 
		command = { type = sleepminister which = 4059 } 
	} 
} 


event = {
	id = 88519
 
	country = SOV
	
	name = "X^[A"
	desc = "GCÃXNP͌ނꂽB
X^[͐ɕAA̕s݂̊ԂɌ͂xlB
ō͎҂ƂāAĂу\Az邱ƂƂȂB"

	trigger = {

event = { id = 88509 days = 60 } 
control = { province = 94 data = SOV } 

	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "xɂ͎I"
		command = { type = wakeminister which = 4002 } 
		command = { type = wakeminister which = 4074 } 
		command = { type = wakeminister which = 4073 } 
		command = { type = wakeminister which = 4059 } 

		command = { type = sleepminister which = 4041 } 
		command = { type = sleepminister which = 4075 } 
	} 
} 

###########################################################
###   AJ
###########################################################

event = {
	id = 5120

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
                              U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } 

	name = "VgDC"
	desc = "ɐlނ̓VgDCI͖ڑOI"

	trigger = {
control = { province = 606 data = -1 } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 29 month = 11 year = 1990 } 

	action = {
		name = "AXlނ̓ƗLOȂ̂B"
		command = { type = morale which = land value = 10 } 
		command = { type = control which = USA value = 606 } 
	} 
} 

event = {
	id = 5121

	country = USA

	trigger = {
event = 5120
	} 

	name = "X̓AĂ"
	desc = "R΁IO΁I
VgDCĂюɂƂŁA
X͓Ɛ{Sɂ֖߂ƂoI"

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
        deathdate = { day = 0 month = 0 year = 1990 } 

	action = {
		name = "AXlނ̓ƗLOȂ̂B"
		command = { type = capital which = 606 } 
		command = { } 
	} 
} 

###########################################################
###   GCÃt[o[
###########################################################

event = {
	id = 88650
 
	country = U03
	
	name = "Xn"
	desc = "nlXuOɗvǂzB"

	trigger = {
	control = { province = 1120 data = U03 } 
	} 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 

	action = {
		name = "lށA֎~B"
		command = { type = construct which = land_fort where = 1120 value = 10 } 
	} 
} 