allowed_brigades =  artillery
allowed_brigades =  rocket_artillery
allowed_brigades =  anti_tank
allowed_brigades =  armored_car
allowed_brigades =  engineer
#allowed_brigades =  sp_artillery
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer
#allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor
#allowed_brigades =  super_heavy_armor
allowed_brigades =  anti_air
allowed_brigades =  police

# Early Airborne Division - 1  1939
model = {
	cost 					= 15 #12
	buildtime				= 150 #210
	manpower 				= 10 #15
	maxspeed 				= 6 #4
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 0 #11
	toughness				= 16
	softness				= 100
	suppression				= 0
	airdefence				= 3
	softattack				= 8
	hardattack				= 1
	airattack				= 0 #2
	transportweight				= 10
	supplyconsumption 			= 1.5 #1.4
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { manpower = 10000 trucks = 100 }
}
# Basic Airborne Division - 2  1941
model = {
	cost 					= 15 #12
	buildtime				= 150 #210
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 0 #16
	toughness				= 20
	softness				= 100
	suppression				= 0
	airdefence				= 4
	softattack				= 10
	hardattack				= 2
	airattack				= 0 #3
	transportweight				= 8
	supplyconsumption 			= 1.5
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { manpower = 10000 trucks = 100 }
}
# Improved Airborne Division - 3  1943
model = {
	cost 					= 15 #12
	buildtime				= 150 #210
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 0 #20
	toughness				= 28
	softness				= 100
	suppression				= 0
	airdefence				= 5
	softattack				= 12
	hardattack				= 4
	airattack				= 0 #4
	transportweight				= 5
	supplyconsumption 			= 1.5 #1.7
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { manpower = 10000 trucks = 100 }
}
# Advanced Airborne Division - 4  1945
model = {
	cost 					= 15 #12
	buildtime				= 150 #210
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 0 #25
	toughness				= 35
	softness				= 100
	suppression				= 0
	airdefence				= 6
	softattack				= 14
	hardattack				= 5
	airattack				= 0 #5
	transportweight				= 5
	supplyconsumption 			= 1.5 #1.9
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { manpower = 10000 trucks = 100 }
}
# Semimodern Airborne Division - 5  1947
model = {
	cost 					= 15 #12
	buildtime				= 150 #210
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 0 #29
	toughness				= 39
	softness				= 100
	suppression				= 0
	airdefence				= 7
	softattack				= 16
	hardattack				= 6
	airattack				= 0 #6
	transportweight				= 5
	supplyconsumption 			= 1.5 #1.9
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { manpower = 10000 trucks = 100 }
}
# Modern Airborne Division - 6  1951
model = {
	cost 					= 15 #12
	buildtime				= 150 #210
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 0 #34
	toughness				= 43
	softness				= 100
	suppression				= 0
	airdefence				= 8
	softattack				= 20
	hardattack				= 7
	airattack				= 0 #7
	transportweight				= 5
	supplyconsumption 			= 1.5 #1.9
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { manpower = 10000 trucks = 100 }
}

# 7 - GCA_U
model = {
	cost 					= 1
	buildtime	 			= 1
	manpower 				= 1
	maxspeed 				= 0
	defaultorganisation 	                = 9999
	morale					= 20
	defensiveness 		        	= 9999
	toughness				= 9999
	softness				= 50
	softattack				= 9999
	hardattack				= 9999
	airattack				= 999
	airdefence				= 999
	suppression				= 0
	transportweight				= 45
	supplyconsumption 			= 0.01
	fuelconsumption				= 0
	upgrade_time_factor		        = 0.5
	upgrade_cost_factor		        = 1
	equipment = { sp_artillery = 100 }
}