model = { # Basic Multi-Role Fighter - 0  1938
	cost 					= 50 #14
	buildtime	 			= 150
	defaultorganisation 			= 30
	morale					= 30
	manpower				= 4 #1
	maxspeed				= 500
	surfacedetectioncapability		= 999 #4
	airdetectioncapability			= 3
	surfacedefence				= 999 #7
	airdefence				= 0 #4
	airattack				= 23 #9
	strategicattack				= 0
	softattack				= 0 #2
	hardattack				= 0 #2
	navalattack				= 0 #1
	range					= 1250 #350
	supplyconsumption 			= 8 #1.1
	fuelconsumption				= 12 #1.8
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 2000 fighter = 100 }
}
model = { # Improved Multi-Role Fighter - 1  1940
	cost 					= 50 #16
	buildtime	 			= 150
	defaultorganisation 			= 30
	morale					= 30
	manpower				= 4 #1
	maxspeed				= 600
	surfacedetectioncapability		= 999 #6
	airdetectioncapability			= 6
	surfacedefence				= 999 #8
	airdefence				= 0 #6
	airattack				= 28 #12
	strategicattack				= 0
	softattack				= 0 #3
	hardattack				= 0 #3
	navalattack				= 0 #2
	range					= 1500 #400
	supplyconsumption 			= 8 #1.2
	fuelconsumption				= 12 #1.9
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 2000 fighter = 100 }
}
model = { # Advanced Multi-Role Fighter - 2  1943
	cost 					= 50 #19
	buildtime	 			= 150
	defaultorganisation 			= 30
	morale					= 30
	manpower				= 4 #1
	maxspeed				= 650
	surfacedetectioncapability		= 999 #8
	airdetectioncapability			= 8
	surfacedefence				= 999 #10
	airdefence				= 0 #9
	airattack				= 33 #15
	strategicattack				= 0
	softattack				= 0 #5
	hardattack				= 0 #5
	navalattack				= 0 #2
	range					= 2000 #500
	supplyconsumption 			= 8 #1.3
	fuelconsumption				= 12 #2
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 2000 fighter = 100 }
}
model = { # Basic Turbojet Multi-Role Fighter - 3  1944
	cost 					= 50 #22
	buildtime	 			= 150
	defaultorganisation 			= 30
	morale					= 30
	manpower				= 4 #1
	maxspeed				= 900
	surfacedetectioncapability		= 999 #7
	airdetectioncapability			= 7
	surfacedefence				= 999 #16
	airdefence				= 0 #15
	airattack				= 38 #22
	strategicattack				= 0
	softattack				= 0 #6
	hardattack				= 0 #6
	navalattack				= 0 #3
	range					= 2500 #550
	supplyconsumption 			= 8 #1.6
	fuelconsumption				= 12 #2.3
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 2000 fighter = 100 }
}
model = { # Improved Turbojet Multi-Role Fighter - 4  1947
	cost 					= 50 #25
	buildtime	 			= 150
	defaultorganisation 			= 30
	morale					= 30
	manpower				= 4 #1
	maxspeed				= 1100
	surfacedetectioncapability		= 999 #8
	airdetectioncapability			= 10
	surfacedefence				= 999 #18
	airdefence				= 0 #18
	airattack				= 43 #27
	strategicattack				= 0
	softattack				= 0 #7
	hardattack				= 0 #7
	navalattack				= 0 #4
	range					= 2500 #600
	supplyconsumption 			= 8 #1.6
	fuelconsumption				= 12 #2.5
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 2000 fighter = 100 }
}
model = { # Supersonic Turbojet Multi-Role Fighter - 5  1951
	cost 					= 50 #30
	buildtime	 			= 150
	defaultorganisation 			= 30
	morale					= 30
	manpower				= 4 #1
	maxspeed				= 1600
	surfacedetectioncapability		= 999 #9
	airdetectioncapability			= 12
	surfacedefence				= 999 #20
	airdefence				= 0 #20
	airattack				= 48 #30
	strategicattack				= 0
	softattack				= 0 #8
	hardattack				= 0 #8
	navalattack				= 0 #4
	range					= 3000 #650
	supplyconsumption 			= 8 #1.8
	fuelconsumption				= 12 #2.8
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 2000 fighter = 100 }
}

model = { # GCAp@ - 6
	cost 					= 1
	buildtime	 			= 1
	defaultorganisation 			= 9000
	morale					= 9000
	manpower				= 0
	maxspeed				= 99999
	surfacedetectioncapability		= 999
	airdetectioncapability			= 999
	surfacedefence				= 9999
	airdefence				= 0
	airattack				= 25
	strategicattack				= 0
	softattack				= 0
	hardattack				= 0
	navalattack				= 0
	range					= 2000
	supplyconsumption 			= 0.01
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { fighter = 100 }
}