allowed_brigades =  artillery
allowed_brigades =  rocket_artillery
allowed_brigades =  anti_tank
allowed_brigades =  armored_car
allowed_brigades =  engineer
#allowed_brigades =  sp_artillery
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer
#allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor
#allowed_brigades =  super_heavy_armor
allowed_brigades =  anti_air
allowed_brigades =  police

# Regular Militia  1936  - 1
model = {
	cost 					= 3 #4
	buildtime	 			= 30 #50
	manpower 				= 10 #5
	maxspeed 				= 5 #4
	defaultorganisation 	                = 30
	morale 					= 30
	defensiveness 			        = 8
	toughness	 			= 1
	softness	 			= 100
	suppression				= 0
	airdefence				= 2
	softattack				= 2
	hardattack				= 0
	airattack				= 0 #1
	transportweight				= 10
	supplyconsumption 			= 0.2 #0.2
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor			= 1
	equipment = { manpower = 10000 artillery = 100 }
}

# Late War Militia  1943  - 2
model = {
	cost 					= 3 #4
	buildtime				= 30 #55
	manpower 				= 10 #5
	maxspeed 				= 5 #4
	defaultorganisation		        = 30
	morale 					= 30
	defensiveness 			        = 15
	toughness	 			= 5
	softness	 			= 100
	suppression				= 0
	airdefence				= 3
	softattack				= 6
	hardattack				= 1 #3
	airattack				= 0 #1
	transportweight				= 10
	supplyconsumption 			= 0.2 #0.5
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 artillery = 100 }
}

# Modern Militia Division  1946  - 3
model = {
	cost 					= 3 #4
	buildtime				= 30 #60
	manpower 				= 10 #5
	maxspeed 				= 5 #4
	defaultorganisation		        = 30
	morale 					= 30
	defensiveness 			        = 25
	toughness	 			= 10
	softness	 			= 100
	suppression				= 0
	airdefence				= 3
	softattack				= 12
	hardattack				= 2 #4
	airattack				= 0 #1
	transportweight				= 10
	supplyconsumption 			= 0.2 #0.7
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 artillery = 100 }
}