allowed_brigades =  artillery
allowed_brigades =  rocket_artillery
allowed_brigades =  anti_tank
allowed_brigades =  armored_car
allowed_brigades =  engineer
#allowed_brigades =  sp_artillery
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer
#allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor
#allowed_brigades =  super_heavy_armor
allowed_brigades =  anti_air
allowed_brigades =  police

# 0 - Basic Garrison Division  1918
model = {
	cost 					= 2 #5
	buildtime	 			= 100 #60
	manpower 				= 10 #8
	maxspeed 				= 3 #1
	defaultorganisation 			= 30
	morale					= 30
	defensiveness 				= 14 #10
	toughness				= 2
	softness				= 100
	suppression				= 0
	airdefence				= 3
	softattack				= 5
	hardattack				= 1
	airattack				= 0 #1
	transportweight				= 10
	supplyconsumption 			= 0.5 #0.5
	fuelconsumption				= 0
	upgrade_time_factor 			= 1
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 heavy_artillery = 100 }
}
# 1 - Improved Garrison Division  1939
model = {
	cost 					= 2 #5
	buildtime	 			= 100 #60
	manpower 				= 10 #8
	maxspeed 				= 3 #1
	defaultorganisation 			= 30
	morale					= 30
	defensiveness 				= 21 #15
	toughness				= 7
	softness				= 95
	suppression				= 0
	airdefence				= 4
	softattack				= 12
	hardattack				= 2
	airattack				= 0 #3
	transportweight				= 10
	supplyconsumption 			= 0.5 #0.6
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 heavy_artillery = 100 }
}
# 2 - Advanced Garrison Division  1943
model = {
	cost 					= 2 #5
	buildtime	 			= 100 #60
	manpower 				= 10 #8
	maxspeed 				= 3 #1
	defaultorganisation 			= 30
	morale					= 30
	defensiveness 				= 35 #25
	toughness				= 12
	softness				= 85
	suppression				= 0
	airdefence				= 6
	softattack				= 16
	hardattack				= 5
	airattack				= 0 #4
	transportweight				= 10
	supplyconsumption 			= 0.5 #0.7
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 heavy_artillery = 100 }
}

# 3 - Modern Garrison Division  1946
model = {
	cost 					= 2 #5
	buildtime	 			= 100 #60
	manpower 				= 10 #8
	maxspeed 				= 3 #1
	defaultorganisation 			= 30
	morale					= 30
	defensiveness 				= 49 #35
	toughness				= 12
	softness				= 80
	suppression				= 0
	airdefence				= 6
	softattack				= 20
	hardattack				= 6
	airattack				= 0 #5
	transportweight				= 10
	supplyconsumption 			= 0.5 #0.9
	fuelconsumption				= 0 #0.2
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 heavy_artillery = 100 }
}