﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class GameManager : MonoBehaviour
{
    [SerializeField] GameObject gameOverText;

    [SerializeField] AudioClip gameOverSE;
    //鳴らすスピーカーを取得
    AudioSource audioSource;//addCompoでつけたやつ


    private void Start(){
        audioSource = GetComponent<AudioSource>();
    }

    public void GameOver(){
        gameOverText.SetActive(true);//オブジェクト(テキスト)を表示する
         //audioSource.PlayOneShot(gameOverSE);
        Invoke("RestarScene",1.5f);//1.5秒後にRestarScene()を実行
    }

    void RestarScene(){
        Scene thisScene = SceneManager.GetActiveScene();
        SceneManager.LoadScene(thisScene.name);
    }    
}
